I-Lerping, noma i-linear interpolating, iyindlela esetshenziswa ezibalweni nasekuhleleni, okuhlanganisa nolimi lwe-C#, olukuvumela ukuthi uthole inani phakathi kwezinombolo ezimbili. Isetshenziswa kakhulu ekuthuthukisweni kwegeyimu ukunyakaza okushelelayo, ukuguqulwa kwemibala, nanoma yikuphi ukuhumusha okuguquguqukayo ngokuhamba kwesikhathi. Kodwa ayikhawulelwe ku-game dev kuphela futhi inganikeza izinzuzo ezibanzi emikhakheni eyahlukene.
Nge-lerp, sibhekana namanani amabili ayinhloko: amaphuzu okuqala nawokugcina. Inani lesithathu elibalulekile ipharamitha ethi 't', ngokuvamile inani elisuka ku-0 liye ku-1. Uma u-'t' elingana no-0, i-lerp ibuyisela iphoyinti lokuqala. Uma u-'t' elingana no-1, i-lerp ibuyisela indawo yokugcina.
Umsebenzi we-Lerp ku-C#
Isixazululo se-lerping ku-C # silula futhi siqondile. Umsebenzi okungenzeka uwusebenzise ku-C# uzobukeka kanje:
iflothi yomphakathi emile iLerp(ntanta kuqalaValue, ntanta okwesibiliInani, ntanta ngako)
{
buyisela kuqalaInani * (1 โ by) + secondValue * by;
}
Ekhodini engenhla, sichaza indlela emile, esesidlangalaleni eyamukela amapharamitha amathathu okuntanta - indawo yokuqala (firstValue), indawo yokugcina (secondValue), kanye nephuzu lokuhumusha (nge). Umsebenzi ubuyisela ukuntanta okumelela inani elihlanganisiwe phakathi kweValue yokuqala kanye nenani lesibili.
Incazelo yesinyathelo ngesinyathelo ye-Linear Interpolation ku-C#
Umsebenzi we-lerp uhlotshaniswa ngokuqondile phakathi kwamaphoyinti amabili ngokusekelwe ku-a t ipharamitha. Nakhu ukuhlukaniswa kwesinyathelo ngesinyathelo kokuthi isibalo sisebenza kanjani:
- Khipha ipharamitha ethi 'by' ku-1. Phindaphinda inombolo ewumphumela ngenani lokuqala. Lokhu kwakha ingxenye yokuqala yempendulo yethu yokugcina
- Phindaphinda inani lesibili nge-'by'. Lokhu kwakha ingxenye yesibili yomphumela wethu.
- Hlanganisa izingxenye ezimbili ndawonye. Umphumela uyinani elilingana phakathi kwezinombolo zokufaka ezimbili zoqobo.
Izicelo ze-Lerp
Kunezicelo eziningi ze-lerp ekuthuthukisweni komdlalo. Ingasetshenziselwa ukuhambisa into isuka kwelinye iphuzu iye kwelinye, iguqule usayizi wento, noma ilawule umbala kanye nezinhlaka ze-alpha. Uma sibheka ngale kokuthuthukiswa kwegeyimu, inezinhlelo zokusebenza eziningi ku-animation, amamodeli okufunda ngomshini, nokubalwa kwezithombe.
Ngamafuphi, ukuqonda ukuthi imisebenzi ye-lerp isebenza kanjani kungaba ithuluzi eliyigugu ebhokisini lakho lamathuluzi ohlelo, kungakhathaliseki ukuthi iyiphi indawo oyithuthukisile. Yize kuwumqondo olula, ukusebenzisa kwayo izinto ezihlukahlukene kanye nobubanzi bezinhlelo zokusebenza kuwenza umqondo obalulekile kubo bonke abasafufusa nabasunguli abasunguliwe ngokufanayo.
Ukusebenza ne-C# Libraries
I-.NET Framework kanye ne-.NET Core entsha inikeza ingcebo yamalabhulali angahlehlisa ukusetshenziswa kokuhumusha ngomugqa neminye imisebenzi yezibalo kukhodi yakho ye-C#. Ilabhulali ye-System.Math, isibonelo, inikeza izindlela eziningi zokubala zezibalo eziyinkimbinkimbi.
Khumbula ukuthi ukuqonda nokusebenzisa lemitapo yolwazi kubalulekile, njengoba kungenzeka yehlisa kakhulu isikhathi sokuthuthuka futhi yandise ukusebenza kahle kwekhodi yakho. Hlala uhlola i-.NET landscape ukuze uhlale unolwazi futhi usebenzise amandla e-C# ngokugcwele. Ukuze wenze ukuhumusha kwakho kusebenze, ngeke kudingeke uthembele kulabhulali, kodwa ukwazi ukuthi ikhona kungakunikeza isinqamuleli semisebenzi eyinkimbinkimbi.