Kuxazululiwe: uhlela kanjani umbhalo we-text mesh pro

I-TextMeshPro iyisixazululo esithuthukisiwe sokunikeza umbhalo esinikeza abaklami ukuguquguquka okubanzi uma kukhulunywa ngesitayela sombhalo emidlalweni ye-Unity. Ixazulula izinkinga nezidingo eziningi ama-UIs ahlangabezana nazo ngokuvamile, ihlinzeka ngombhalo obukhali ngaphandle kwesikali, amafonti acace kakhudlwana, nokunye okuningi. Nge-TextMeshPro, kulula ukunikeza impendulo enothile, yekhwalithi ebonakalayo kubasebenzisi ngombhalo oguquguqukayo nomile ngokufanayo.

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Kuxazululiwe: sebenzisa ubunye bokhiye wokungena

Ukuqonda Ukhiye Wokufaka Wobumbano

Ukusebenzisa Ubumbano ukuze udizayine imidlalo kungaba inqubo ethokozisayo, kodwa ukuqonda zonke izibopho ezibalulekile nokusebenza kwazo kubalulekile ekuthuthukisweni kwegeyimu okushelelayo. Isibonelo esiyinhloko sezibopho ezinjalo Ukhiye Wokufaka. Ngemuva kokusebenzisa isenzo esenziwe lula sokucindezela ukhiye othi Enter on Unity kunenkinga yokubhala ikhodi. Manje, ake sembule imfihlakalo ngemuva kwayo.

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Kuxazululiwe: thola inkomba yomsebenzisi

Emkhakheni wezinhlelo, ikakhulukazi ku-C#, okunye okuvamile ukuthola uhla lwemibhalo lomsebenzisi, indawo esebenza njengendawo yokugcina amafayela, imibhalo, nenye idatha ephathelene nomsebenzisi. Lo msebenzi ubalulekile ikakhulukazi uma kwakhiwa isofthiwe edinga ukusebenzisana nedatha eqondene nomsebenzisi. Ku-C#, kuwumsebenzi oqondile futhi ungafezwa ngokuphumelelayo kusetshenziswa amakilasi angaphakathi nezindlela.

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Kuxazululiwe: thola igama lomsebenzisi

Emhlabeni wokuthuthukiswa kwesofthiwe, ikakhulukazi uma usebenzisana ne-User Experience (UX), ukuthola igama lomsebenzisi ngokuvamile kuwumsebenzi ovamile abathuthukisi ababhekana nawo. Noma ngabe okokugcina izintandokazi zabasebenzisi, ukwenza ulwazi lomsebenzisi kube ngokwakho noma ukuqinisekisa ukuphepha kohlelo lokusebenza lwe-C#, igama lomsebenzisi liyingxenye ebalulekile yezixazululo zedijithali zanamuhla. Lesi sihloko sihloselwe ukukubonisa ukuthi ulibuyisa kanjani igama lomsebenzisi lomsebenzisi ku-C#, ngokuningiliziwe. Ake siqonde kukho!

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Kuxazululiwe: isitudiyo esibonakalayo c# siphrinte ukuze siduduze

Njengonjiniyela kanye nochwepheshe bemfashini, lokhu kuhlanganiswa kokubhalwa kwekhodi namathrendi emfashini kunikeza umbono ohlukile. Ukuhlola i-Visual Studio C# kufana ncamashi nezwe lemfashini ngezindlela eziningi. Njengoba nje imfashini ipakisha izitayela ezahlukene, izitayela, nokubukeka, i-Visual Studio C# iphinde inikeze amathuba amaningi nezisombululo ezingenakubalwa.

Ukuqala ngokuqonda i-C#, singasho ukuthi kufana nengubo yakudala emnyama yemfashini. Ayisoze yaphuma esitayeleni. Ulimi lokuhlela olugxile entweni. Njengokuthi sibeka kanjani isisekelo, noma i-primer emhlabeni wemfashini, ezinhlelweni, isinyathelo sethu sokuqala siqala ngokuphrinta imilayezo elula.

Ukuphrintela kukhonsoli ku-C#, ungasebenzisa indlela ye-Console.WriteLine().

usebenzisa iSystem;

Uhlelo lwekilasi
{
i-static void Main()
{
I-Console.WriteLine(โ€œSawubona Mhlabaโ€);
}
}

Uma sisebenzisa le khodi, umlayezo othi โ€œSawubona Mhlabaโ€ uzophrintwa kukhonsoli. Ngolimi lwezingubo, lokhu kufana nokugqoka itiye lakho eliyisisekelo, elinethezekile kodwa elimhlophe elingenalutho.

I-Visual Studio C#, efana nemfashini, iqala ngezinto eziyisisekelo. Futhi i-Console.WriteLine() yileso sisekelo esibalulekile. Kufana nehembe elimhlophe qhwa elihambisana kahle nazo zonke izingubo emhlabeni wemfashini.

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Kuxazululiwe: ungangena kanjani

I-Lerping, noma i-linear interpolating, iyindlela esetshenziswa ezibalweni nasekuhleleni, okuhlanganisa nolimi lwe-C#, olukuvumela ukuthi uthole inani phakathi kwezinombolo ezimbili. Isetshenziswa kakhulu ekuthuthukisweni kwegeyimu ukunyakaza okushelelayo, ukuguqulwa kwemibala, nanoma yikuphi ukuhumusha okuguquguqukayo ngokuhamba kwesikhathi. Kodwa ayikhawulelwe ku-game dev kuphela futhi inganikeza izinzuzo ezibanzi emikhakheni eyahlukene.

Nge-lerp, sibhekana namanani amabili ayinhloko: amaphuzu okuqala nawokugcina. Inani lesithathu elibalulekile ipharamitha ethi 't', ngokuvamile inani elisuka ku-0 liye ku-1. Uma u-'t' elingana no-0, i-lerp ibuyisela iphoyinti lokuqala. Uma u-'t' elingana no-1, i-lerp ibuyisela indawo yokugcina.

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Kuxazululiwe: i-net core thola i-ip yesilawuli kude

Impela, ake siqale ngokukhuluma nge-.NET Core kanye nenkinga yokuthola ikheli le-IP elikude.

I-NET Core iyinkundla yonjiniyela yamahhala, ehlangene, enomthombo ovulekile yokwakha izinhlobo eziningi zezinhlelo zokusebenza, ezifaka izinhlelo zokusebenza zewebhu namasevisi. Nokho, ukuthola ikheli le-IP elikude kuhlelo lokusebenza lwe-.NET Core kwesinye isikhathi kungaba inselele. Lokhu kubalulekile ngoba ukufinyelela ekhelini le-IP leklayenti kuvumela ukugawulwa kwemithi okuthuthukisiwe, ukuzizwisa komuntu siqu, nokunye okwengeziwe.

Ukuze sixazulule lokhu, singasebenzisa i-HttpContext ehlinzekwa yilabhulali eyakhelwe ngaphakathi ye-NET Core.

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Kuxazululiwe: susa amafayela amadala kunezinsuku eziyi-10

Impela, ngingakudalela lokho. Nakhu:

Ukuhlanza amafayela aphelelwe yisikhathi noma angadingeki kuyisidingo esivamile sokugcina ukusebenza kahle kwanoma yiluphi uhlelo lokusebenza noma uhlelo. Lapho uphatha izinkulungwane noma izigidi zamafayela, ukwenza lo msebenzi ngokuzenzakalelayo kuba semqoka. Njengonjiniyela onolwazi ku-C#, lolu limi luzosebenza njengethuluzi lokubhekana nenkinga ekhona: ukuthi uwasusa kanjani amafayela kuhla lwemibhalo amadala kunezinsuku eziyi-10. Ngemitapo yolwazi ye-C# enamandla, singakha uhlelo lokufeza lokhu. Lesi sifundo sizochaza ukuthi ungasifaka kanjani isisombululo ku-C# ngokukuhambisa ikhodi ngendlela yesinyathelo nesinyathelo.

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