Ixazululiwe: Umdlalo we-RPG

Isibuyekezo sokugcina: 09/11/2023

Imidlalo ye-RPG: Isingeniso
I-Role-Playing Game, edume ngokuthi i-RPG, iwuhlobo oseluhlalise umxhwele abathandi bomdlalo amashumi eminyaka. Kusukela kumidlalo yendabuko yepeni nephepha ukuya kumageyimu ekhompuyutha nawekhonsoli, ukuguquguquka okuguquguqukayo kanye namathuba angapheli okusungula ayaqhubeka nokuheha abadlali emhlabeni wonke. Ingqikithi yemidlalo ye-RPG ukuzibandakanya komuntu siqu okuvumela abadlali ukuthi bacabangele abalingisi futhi bazulazule emhlabeni wegeyimu. Ngalokhu kuzizwisa okugxilile, abadlali bayakwazi ukukhuphula izinga abalingisi babo, benze amasu, bahlole imihlaba yemidlalo ehlukile, futhi bahlole ukulandisa okuyinkimbinkimbi.

Kulesi sihloko, sizocubungula isixazululo senselelo eyodwa evamile evela ngesikhathi sokuthuthukiswa kwemidlalo ye-RPG. Le nkinga ihlobene nendlela yokwenyusa izinga lomlingiswa. Sizoxoxa nge-algorithm esebenzayo futhi sibonise izinyathelo sisebenzisa ikhodi ye-C++. Njengoba sihamba, sizobhekisela kumalabhulali athile abalulekile kanye nemisebenzi esetshenziswa kakhulu ekuthuthukisweni kwegeyimu.

Inkinga: I-Level-Up Mechanism

I-Level up iyindlela esemqoka kumageyimu e-RPG evumela abalingisi ukuthi bakhulise amakhono abo. Le nqubo ngokuvamile ingaba yinkimbinkimbi nezici ezihlukahlukene ezithonya izinga eliphezulu njengamaphoyinti esipiliyoni, ukuthuthukiswa kwamakhono, ukuqedwa kwezicelo, nokuningi. Ngakho-ke, ukuklama indlela yokwenyusa izinga esebenzayo ehehayo futhi egcina ibhalansi yegeyimu kungaba inselele.

Indlela Yesixazululo

Ukuze sibhekane nale nkinga, sizokwakha isistimu yokwenyusa izinga lapho ukuthuthuka komlingiswa kunqunywa ngamaphoyinti esipiliyoni atholwe ngokulwa nezilo ezinkulu, ukuqedela izimfuno, noma ukuzuza izilinganiso ezibalulekile. Ukuqhubeka komlingiswa ukusuka kuleveli eyodwa ukuya kwelandelayo kuzonqunywa isibalo se-exponential, ngaleyo ndlela kuqinisekiswe ukuthi amaleveli aphezulu adinga amaphuzu esipiliyoni engeziwe.

#hlanganisa
#hlanganisa
Isidlali sekilasi{
okuyimfihlo:
isipiliyoni sangaphakathi;
int level;

umphakathi:
Umdlali(): isipiliyoni(0), ileveli(1) { }

i-void earnExp(int val){
isipiliyoni += val;
CheckLevelUp();
}

i-void checkLevelUp(){
int nextLevel = izinga + 1;
int reqExp = pow(nextLevel, 2);
if(experience >= reqExp){
level = nextLevel;
std::cout << "Kuleveli efika " << ezingeni << "n"; }}}; [/ikhodi]

Incazelo yeKhodi

Isigaba somdlali simele umlingiswa osemdlalweni. 'Isipiliyoni' selungu eliyimfihlo silandelela isamba samaphuzu okuhlangenwe nakho azuzwe umdlali, kuyilapho 'ileveli' igcina ileveli yamanje yomdlali. Umsebenzi othi 'earnExp(int val)' unxuselwa ukwengeza amaphuzu esipiliyoni kumdlali. Umsebenzi 'checkLevelUp()' uhlola ukuthi umdlali unamaphuzu okuhlangenwe nakho okwanele ukuze akhuphuke.

C++ imitapo yolwazi kanye Nemisebenzi Ekuthuthukisweni Kwegeyimu

I-C++ ibe nesandla ekuthuthukisweni komdlalo ngenxa yokuguquguquka nokusebenza kahle kwayo. Imitapo yolwazi efana Ilabhulali Yesifanekiso Esijwayelekile (STL) kubalulekile, ikakhulukazi uma usebenzisana nezakhiwo zedatha. Kukhodi yethu, sisebenzise cmth, umtapo wolwazi osivumela ukuthi senze izibalo zezibalo ezifana nomsebenzi wamandla osetshenziselwa ukubala amaphuzu okuhlangenwe nakho adingekayo.

Ukusetshenziswa kahle kwemisebenzi kudlala indima ebalulekile ekuthuthukisweni kwekhodi. Isibonelo, esibonelweni sethu, sisebenzise imisebenzi emibili, 'earnExp(int val)' kanye 'checkLevelUp()', ukuze sihlukanise umsebenzi wokuzuza ulwazi nokuhlola izimo zokukhuphuka, okwenza ikhodi ivumelane nezimo futhi kube lula ukuyiqonda. .

Sengiphetha, ukuqonda indlela yokukhuphuka kusiza ekudaleni umdlalo we-RPG ohehayo. Ngokuxazulula inkinga sisebenzisa i-C++, singasebenzisa amalabhulali ayo aqinile nesitayela sokubhala amakhodi esisebenzayo.

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